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  • Farming Simulator 15 - Update


    Nu har det kommit en ny uppdatering till FS15. 

    Farming Simulator 15 - Update 1.4.2

    Här under finner ni vad som e ändrat

    Reduced lags in multiplayer with many pieces of wood (1.4.2)
    Slightly increased visible distance of wood pieces again (compared to 1.4) (1.4.2)
    Fixed crash on Mac OS X 10.11 El Capitan when exiting the game (1.4.2)
    Increased maximum number of button per gamepad on Mac OS X (1.4.2)
    Added full support for the Saitek Heavy Equipment Precision Control System on Mac OS X (1.4.2)
    Fixed Spanish translation of cutter (=cabezal) (1.4.2)
    Added support for 64km² mod maps (16x maps) (1.4.2)
    Fixed crash with many vehicles (1.4.2)
    Visible distance of growing trees reduced (1.4)
    Improved performance with large amount of wood pieces (1.4)
    Input axii for frontloaders and cranes can be seperately mapped (1.4)
    Optimized button mapping (1.4)
    Fixed Crash at the end of the benchmark (1.4)
    Fixed visuals for fertilizer fillplanes (1.4)
    Various vehicle and tools fixes (1.4)
    BGP: easier to empty silos (1.4)
    Fix for HectarCounter Mod (1.4)
    Mod bale types are loaded correctly (1.4)
    Reduced memory usage with Mods (1.3)
    Added display of amount that money has changed by the last action of the player (1.3)
    Improved vehicle handling (1.3)
    Cuttings trees works more reliably (1.3)
    Fixed crashes with wood cutting (1.3)
    Fixed crashes on 32bit computers (1.3)
    Fixed Jenz chopper movement issues (1.3)
    Reduced used network bandwidth in multiplayer (1.3)
    Fixed wrong movement of trees in multiplayer (1.3)
    Visual fixes for the Kuhn Profile1880, Case IH Quadtrac, Lemken Heliodor, Grimme Maxtron, Capello Quasar F4, Krampe SB 30/60, Liebherr Tl 436-7, Ponsse Scorpion King, Ponsse Buffalo, Jenz Hem583, Väderstad Carrier 820, Krampe BB 900, Deutz 6.61 (1.3)
    Fixed error with the ChurchClock script in mod maps (1.3)
    Fixed sapling pallet not locking to trailers (1.3)
    Fixed wrong placements of trees in the map (1.3)
    Fixed field texture disappearing in the distance after removing windrows (1.3)
    Increased capacity of manure heap (1.3)
    Reduced loading times (1.3)
    Improved performance when working on the fields (1.3)
    Added possibility to sell wood chips with a shovel (1.3)
    Fixed crash when placing objects near map boundary (1.3)
    Reduced multiplayer synchronization times (1.3)
    Fixed rendering of fields on DirectX (Intel GPUs) (1.3)
    Fixed Biogas silos when almost empty (1.3)
    Fixed Grimme Tectron unloading animation (1.3)
    When disabling the mini map in the options, the full screen option now is still available (1.3)
    Fixed power usage of the balers (1.3)
    Fixed selling price of saplings (1.3)
    Fixed difficulties when washing attached tools (1.3)
    Fixed slot capacity in WebStats of Dedicated Server (1.3)
    Fixed saving of multiplayer client permissions (1.3)
    Fixed issues with the helper (1.3)
    Fixed crash when removing a gamepad on MacOSX (1.3)
    Fixed issues the tyre tracks (1.3)
    Fixed unfolding of combines after resetting (1.3)
    Improved vehicle handling
    Improved locked differentials (e.g. improves handling of Ponsse Scorpion)
    Dragged tools no longer jump randomly
    Improved physics of cranes
    Jenz chopper works more reliably
    FSI ST65T works more reliably
    Cuttings trees works more reliably
    Trees in multiplayer stutter less
    Vehicles stutter less when moving trees
    Defoliaging trees is correctly synchronized in multiplayer
    Trees are worth less, especially when selling entire, non-defoliaged trees
    Log forks can now hold single trees
    Vehicles stop less quickly when releasing the acceleration pedal
    Various visual improvements to the vehicles
    Various smaller functional improvements to the vehicles
    Performance and memory usage improvements
    Added additional costs if the AI helper brings its own seeds, fertilizer etc.
    Various improvements to the AI helper
    Fixed moved vehicles when loading a savegame
    Improved the geometry of the bunker silos
    Reduced the enormous time bonus for missions
    Fixed wrong assignments of statistics values
    Various translation fixes
    Improved controls with gamepads or steering wheels
    Increased the capacity of the manure heap
    Mods now have the possibility to show the current time on the indoor hud
    Reduced the costs when using the high pressure washer
    Added automatic creation of Humboldt notch with the chainsaw, so that the trees fall in the direction of the cut
    Added option to disable Adaptive VSync
    Added option to disable the AI traffic
    Added option to change the time it takes until a vehicle is dirty
    Increased maximum cut length of Ponsse Scorpion to 8 meters
    Reduced loading times when using mods


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